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Category Archives: Games

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After the jump, a hand-picked bouquet of MostlyFilm contributors reflect on their telly, home video and gaming highlights of the year.

Jump!

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by MrMoth

Let me start with a confession, and head off comment-based accusations at the pass: I have never completed a videogame on a difficulty setting higher than ‘Normal’, and even then the number that I have completed on higher than ‘Easy’ doesn’t exceed single digits. So, yes, I’m not that kind of player. I will, in all honesty, never be that kind of player. But let’s come back to that later.

First, as with my earlier article, I’d like to look at videogame history (from my point of view) and the evolution of hardness. I am, in gaming terms, a fairly old hand. The first electronic entertainment gadgeridoo in our house was a Pong ripoff by Grandstand, the Game 2000, back in the dawn of the 80s. It was pretty much the worst thing ever in terms of gameplay – one player hit the square ball, the other player hit the square ball, and so on until one player failed to hit the square ball, at which point the score increased. Imagine air hockey, but without the risk of a broken finger* adding that frisson of danger. But this was the Dark Ages, before the advent of real home gaming, and it seemed like some crazy electric dream. Was it difficult? Impossible to say. Is tennis difficult?

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by MrMoth

The height of sexual sophistication, circa 1988.

In attempting to examine how and why there is such a huge streak of sexism and misogyny in videogame culture – and there is, let’s just take that as read, shall we, and press on – it helps to look not at sexism in games, but sex. There are bigger societal pictures to take into account, but that’s for someone else to give you.

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by Mr Moth

Hello. My photo manipulation skills aren’t great, but, well, who doesn’t like teddies doing charades? So – the key here is that these photos are depicting romantic movies. For Valentine’s Day. So, say what you see. With love.

Mystery Film number one

Got that? Good. Let’s move on.

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by MrMoth

I am spectacularly under-qualified to write this, but when has that ever stopped me? I did a pop column for six months, despite being quite clearly a man in his mid-thirties. So here I am writing about the best videogames of 2011 having only played about ten in total. I haven’t had a chance to play two I’m looking forward to (Skyrim and Zelda). None of the games I have played were the big, brown franchises – Resistance, Gears, Battlefield, Call of sodding Duty – none were quirky Japanese side-scrollers and absolutely none had any downloadable content installed because I haven’t got a fucking modem, okay?

So for the half-dozen of you still here, let’s get cracking.

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Paul Shuttle shoots, thinks and shoots, then thinks again.

Adam Jensen in Human Revolution: "single-handedly dragging us back to an era of arms-perpetually-folded, mid-90s tough guy protagonists". Like that's a bad thing.

Note: this post contains minor spoilers for the Deus Ex series and Mass Effect.

Riding the elevator down into the depths of an unassuming textiles factory, the glass walls afforded me a glimpse at what awaited on the floor below. A handful of armoured FEMA agents were dotted around, either on patrol or huddled in a small group to the left. In the centre of the room, a rhythmic mechanical thud signalled the familiar presence of an unwieldy ED-209 replica, with its pair of slowly rotating turrets scanning the open, multi-level storage area. As the lift doors pinged open, I darted for the cover of a nearby raised platform, eyes fixed on the HUDs pulsing suspicion meter. Nothing.

Up above laid a series of catwalks, from where a red sniper dot flirted perilously close to my position. I pulled up my inventory and selected one of the two gas grenades I’d stolen from a newly-unlocked cabinet. Leaning out from cover, I tossed an explosive towards the amassed troops, whose immediate rasping was just enough of a distraction for to break for the central stairwell, by now hopelessly unguarded. Suddenly, a piercing siren began to ring out. My pace quickened as I ducked from shadow to shadow, timing my steps to avoid the curiosity of the lingering two-man patrol. Reaching the relative safety of the far side, I crawled slowly back down the stairs, now standing across from where I’d started.

A solitary guard lingering close to the exit, completing a cursory lap of the area; deliberate looks around and behind as he went. Pausing nearby, I held my breath, convinced he’d seen me. A moment passed. Then two. Finally, he turned back towards the door and I exhaled, inching out from behind the railing to strike him in the back of the neck, sending this 3-days-to-retirement badge crashing to the floor with a bone-crunching thud that left him otherwise unharmed. As a nearby surveillance camera began its slow sweep back towards the door, the body was already halfway back into the darkness. Somewhere in the distance I could hear agents muttering about another false alarm. They hadn’t found their unconscious friend yet, but they would soon enough. By then, I’d be gone.

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By Richard

Your face here: Tom Cruise's jacket from Top Gun

Flight! The dream of man from when Daedalus first made wings for his son without first performing a full risk assessment.

Shooting things! Man’s other dream, sadly realised a lot earlier.

Despite the enduring appeal of these dreams, why is it that the once dominant genre of combat flight simulations now survives only because of obsessive Russians willing to work for peanuts?

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by Indy Datta

This post is about narrative in Rockstar Games’ period crime blockbuster video game L.A. Noire, and as such contains spoilers for it, and also for Grand Theft Auto IV and Heavy Rain. And Chinatown. And Who Framed Roger Rabbit.

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by MarvMarsh

Computer games entered my life in the same way they would have entered that of many children born in the early 70s: by way of my parents turning up one day and forking out for an Atari 2600 console. It was practically the beginning of home gaming and I was right there, kneeling on the floor a couple of yards from the television, taking all 128 bytes of RAM right in my face.

The first game, my first game, was “Combat”. You were a tank, or a plane, and you tried to kill an enemy tank or plane in one on one battle in various battlefields. Bullets could swerve! Yeah, take that, awful film starring Angelina Jolie, Morgan Freeman and a Loom of Fate; bullets were swerving in the 70s and it was fantastic. Other games followed quickly (luckily my dad kept them coming for a few months) and I loved them. “Pac-Man”, “Berzerk”, “The Empire Strikes Back” (I remember them all) and, best of the lot, “Adventure”, a game I will return to later. I played on the Atari 2600 all the time, as I did all the computers that followed it. Spectrum, Commodore 128 (ooh get me, not having the C64 but the bigger one instead. The drawback was that you had to use a different disc drive and some games wouldn’t load, so that worked out well), Amiga. For something like 15 years I loved games. Then one day, while I wasn’t looking, I fell out of love.

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